﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Transform.generated.h"

UCLASS()
class XCZ3_API ATestTransform : public AActor
{
	GENERATED_BODY()

public:
	ATestTransform();
	virtual void BeginPlay() override;
	virtual void Tick(float DeltaTime) override;


	UFUNCTION(BlueprintCallable, meta=(DisplayName="移动位置"))
	void SetLocation(const FVector& NewLocation, bool bOffset);
};
